AI Insights · Timothy · July 2023
Top 5 Stickman Games in Brazil Q2 2023
Discover the performance of the top 5 Stickman games in Brazil for Q2 2023, including trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 Stickman games in Brazil showcased varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends and insights.
Supreme Duelist from Neron's Brother saw a significant fluctuation in weekly downloads. Starting at around 68K downloads in late March, it peaked mid-April with approximately 126K downloads before declining to about 42K by mid-June. Revenue varied slightly, peaking at $14 in early May and dropping to around $4 by the end of June. Weekly active users showed a slight decline from 1.9M to 1.8M over the quarter.
Stick Party 234 MiniGames by PlayMax Game Studio demonstrated consistent weekly downloads, starting at around 55K and ending the quarter with a significant jump to 106K in late June. Revenue peaked at $50 in early April, with some fluctuations, ending at around $30 by the end of June. Active users also experienced a steady increase, growing from approximately 834K to over 1M by late June.
Stickman Warriors from SkySoft Studio had a steady performance in weekly downloads, ranging from around 37K to 58K throughout the quarter. Revenue experienced minor fluctuations, peaking at $197 in mid-May and ending at $139 in late June. The number of active users remained relatively stable, hovering around 250K to 310K throughout the quarter.
Battle Playground: War Sandbox by Great Sport Games, released in March 2023, saw a dynamic trend in downloads. It started with around 43K downloads, peaked at 96K in early April, and ended with approximately 23K by late June. The game did not generate any revenue during this period. Active users exhibited a significant increase, starting at 41K in late March and rising to about 285K by late June.
Stick vs Zombies from Aurecas maintained a consistent download rate, starting at around 25K and ending with about 31K by late June. Revenue showed minor fluctuations, peaking at $52 in late March and settling around $20 by the end of June. Active users saw a decline from approximately 273K in late March to about 135K by late June.
These insights are sourced from Sensor Tower, providing a comprehensive view of app performance. For more detailed insights and analysis, visit Sensor Tower.